![]() Actually, it seems even skilled players miss it if you get them used to you not doing it, use this to your advantage. The version moves to the direction you press before firing. ![]() Less skilled players may fall for it however. While these are cool, infinite ranged unblockables, most people can and will sidestep or roll these things. ![]() If you really want to find a use for this move, CH, W!,, , W!, FLY will do almost half a life bar, but you have better options without that move. There might be ONE combo that can use this effectively, and can be ended in a different, equally effective way. If you can hit counter hit, however, you may follow up with a combo such as CH FLY, , EWGF. This move, while it somewhat tracks to the left, is very weak and only has hitstun on counter hit. It is punishable on whiff, so some will sidestep if they block what leads into fly (Or If you decide to do it manually). Any move that leads into FLY that hits can lead into this attack, and then they have to face your okizeme game. ![]() It is relatively safe on block( and the moves that would hit you are typically weak), and puts you into a TC on landing. ![]()
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